Details
Jun 27, 2020
The group travels to the ethereal plane to find the urn with a sad lady on top. They examine it and notice different colored horseheads, and speculate that Klutch might be connected to it. Izar uses scrying to locate Klutch and finds her in a green river surrounded by sand. Klutch reveals her alliance with the Vardum and apologizes for her deceit. Darnit insists they need to escape. Klutch shares a fragmented story about four horse riders.
Set in
Darnit tests his ax and hammer while keeping watch, eager to finish the task. Klutch disappears, but nobody minds staying together. The key in the pie slices is fully regenerated. Ego suggests waiting to use the AI until they're back on the ship, while discussing the risks. Ego gets electrocuted and damages her armor. Izar proposes going to the ethereal plane for help with the urn. Ego initially resists but later agrees. They use a rope trick to reach the ethereal plane and find the urn with a sad lady on top. Izar examines the urn, chips off some clay, and tries to unlock it but without success. Ego thinks the cuneiform may hold clues. Izar suggests using true seeing to reveal hidden details. They notice different colored horseheads on the urn. They consider bleeding on the urn and find that drops of blood grow corn stalks. They speculate that Klutch might be connected to the urn. Izar prays for help from Thiten and receives a cryptic response. They wonder if the eternal sand is present. They return to the material plane and discuss Klutch's disappearance. Izar uses scrying to locate Klutch and finds her in a green river surrounded by sand. Klutch rides the river to reunite with the group. Klutch reveals her alliance with the Vardum and apologizes for her deceit. Darnit insists they need to escape. They believe Klutch holds knowledge about the urn and the trapped lady. Klutch shares a fragmented story about four horse riders.
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